Life after EA release
It's about a week now since we released Rover Builder in Steam Early Access. I can say that it has been a scary, exciting and hectic week! The start was much better than we expected and we got hundreds of downloads very fast. That definitely makes our development much easier financially, but on the other hand it also pushes us forward faster than we planned. We already have a great small community in Steam with dozens of great ideas of what to do next. The feedback has been m
Early Access is out!
http://store.steampowered.com/app/683770/Rover_Builder/ Rover Builder is now accepted to the Steam and is available for everyone who wants to build rovers :) This is a very exciting moment for us as Rover Builder is our first Steam release! We don't know what kind of visibility we could expect but we'll see that soon. If everything goes well and you guys like the game, what happens next? Well, first of all I would love to hear feedback about what you like about the game and w
The last fixes
The Early Access release date is getting closer! We are not sure about the exact day yet because we are not familiar with Steam's review process. Anyway it's hopefully in a couple weeks. The last things we have been working on are optimizing performance and making a tutorial video. Both of them surprisingly laborious stuff. For a tutorial we ended up adding a video in the building mode. We thought at this point a video might be the most efficient way to show how things work.