

First mission completed
We just completed the first mission :) It means that now it's possible to actually play missions. The next step is to create a mission control where you can choose which mission you want to complete. The basic idea there is that when you complete missions you'll move up in the ranks and more challenging missions are available. We are now considering how many missions there should be in the first early access version. Naturally it directly affects the release schedule. What w


We got Greenlit!
That is SUPER exciting! Last night I got an e-mail saying we got Greenlit. Thank you so much for voting us, guys! As this will be our first game in Steam we have to take a moment and plan our next step. We would love to see Rover Builder as an Early Access game as soon as possible so that we could start getting feedback from you. Of course we need to make sure there's enough content to play and explore before the game goes out. Good news is that even the sandbox alone is a lo


How can I build in Rover Builder?
In many building games the player's creativity is limited to a certain amount of blocks/parts that they can combine in different ways. That can be a lot of fun of course, but if you are looking for a game where designing mechanics from the scratch really is possible, you don't have too many choices. From the beginning we wanted to keep the building mode as free as possible. On the other hand we didn't want dozens of pre-made parts that the player needs to browse through again